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"Development build" option causes stuttering performance jumps on iOS 5.1
To reproduce:1. Open project2. Build and run for iOS 5.1 with development build enabled3. Change appcontroller4. Notice stuttering o... Read more
Flash build errors on inlined Hashtable
To reproduce 1. In the attached project, attach the only present script to main camera and save scene2. build for flash Error: Defin... Read more
Avatar Editor - Implement undo/redo functionality for bone mapping
Undo/redo doesn’t seem to work correctly for bone assignment in avatar mapping.Works when mapping through the list of bones, but fai... Read more
Asset Importers - Make undo work for non-native importer inspectors
Undo doesn’t work with non-native asset importers. This has likely been filed as a bug before, but the problem has higher priority w... Read more
AudioSource.Play(offsetInSamples) with best latency audio settings on iO...
By design:This is expected. The playback time is always relative to the next frame start as this is where all sources played within ... Read more
Audio files in movie files are corrupted
To reproduce:1. Create new project2. Import any movie file (attached .mov and .mp4, which I tried)3. Try to preview audio file Read more
Moving particle system will shoot of particles in odd directions
To reproduce Move the particle system, in the attached project, around and it will emit few particles in different direction than th... Read more
Dynamic fonts overload not handled properly in editor
To reproduce:1. Open project TextTest2. Run test scene in editor Read more
Can't exclude font data from the output
To reproduce:1. Open project font-incl-test2. Open the import settings of the font3. Uncheck "Incl. Font Data"4. Press apply Read more
Clamp is broken/cropped on Particle System curve editor in Inspector deb...
- Create a Shuriken Particle system- Switch the Inspector to Debug mode- Go to Size By Speed Module/Curve and click on one of the cu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used