Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
4.0.0b3
Issue ID
478349
Regression
No
Asset Importers - Make undo work for non-native importer inspectors
Undo doesn’t work with non-native asset importers. This has likely been filed as a bug before, but the problem has higher priority with Mecanim and a more asset-oriented workflow.
Repro:
- make a change in e.g. an fbx importer
- undo
- notice: “apply or revert?” dialog instead
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObject is not being rendered through render texture when Upscaling Filter is set to Spatial-Temporal Post-Processing and Alpha processing is enabled
- [Android] The external monitor does not display a secondary display when the monitor is reconnected in the Player
- Layer render order is not respected inside the Android Player when using GPU Resident Drawer.
- “You are not using the recommended Android NDK, versions other than 27.2.12479018 are not officially supported.” warning is still displayed when Android SDK is set to the correct NDK version manually
- OnWillSaveAssets receives an empty paths array when saving a new Scene
Add comment