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WindowLayouts invalid when moving a tab to the bottom part of Editor UI
Repro:- reset layouts to one of predefined schemes (any)- move one of the tabs to the very bottom of the screen (it should occupy th... Read more
[Android] Shaders that sample the frame work incorrectly
Shaders that sample the frame (for example, Glow and Vignetting image effects or the Glass shader) appear to be sampling the wrong p... Read more
Disabled resolution dialog doesn't affect fullscreen option (cmd-F)
To reproduce:1. Disable resolution dialog in player settings2. Run on mac3. cmd-F enables to go to fullscreen Read more
Misleading/unclear error in custom Editor scripts
I wanted "Double\size" as an option in a GUI.IntPopup call (see attached EditorGUIIntPopup.js script). Unity reports the following e... Read more
"Development build" option causes stuttering performance jumps on iOS 5.1
To reproduce:1. Open project2. Build and run for iOS 5.1 with development build enabled3. Change appcontroller4. Notice stuttering o... Read more
Flash build errors on inlined Hashtable
To reproduce 1. In the attached project, attach the only present script to main camera and save scene2. build for flash Error: Defin... Read more
Avatar Editor - Implement undo/redo functionality for bone mapping
Undo/redo doesn’t seem to work correctly for bone assignment in avatar mapping.Works when mapping through the list of bones, but fai... Read more
Asset Importers - Make undo work for non-native importer inspectors
Undo doesn’t work with non-native asset importers. This has likely been filed as a bug before, but the problem has higher priority w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed