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Animation editor is taking up 100% of one CPU core
Animation editor is taking up 100% of one CPU core I have this problem on multiple pc's with the same project.I've also tried it in ... Read more
[Lightmapping] better error message for nothing to do in job
Steps to reproduce : - bake light probes and see the error : Something went wrong in the Beast lightmapper: Job Execution Failure - ... Read more
Multi-object editing not supported for Audio Import Settings
To reproduce:- Open attached "AudioMultiEdit" package- Select 2 audio files in Project Browser- Observe that user can not change the... Read more
Playback volume on iPhone, mute issues when microphone starts
To reproduce:1. Open project CaptureScreen_22. Build and run for iPhone3. On iPhone playback volume is lowered when microphone is tu... Read more
Refreshing and docking issue
To reproduce the dock issue:- Make a view tab floating- Maximize the view so it covers one or more smaller docked tabs- Drag the flo... Read more
The editor froze while connected to the debugger
To reproduce:- Load the attached project in Monodevelop- Load the attached project in Unity- Connect the debugger to the unity edito... Read more
Crashes on some Macs in GetCurrentResolution when manipulating monitors
Low frequency issue on mac that has been seen since 3.0 when adding or removing projectors, monitors, going out of sleep and similar... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextShadow properties are not applied when displayed in a custom MenuItem Window
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects