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Not Reproducible
Votes
0
Found in
3.5.0b7
Issue ID
440267
Regression
No
Animation editor is taking up 100% of one CPU core
Animation editor is taking up 100% of one CPU core
I have this problem on multiple pc's with the same project.
I've also tried it in Unity 3.5 , in the hope it was just a bug, but unfortunately, it still happens.
I've attached a project, basically if you follow these steps, you will get the problem:
- open it
- load test scene
- click on background object in Hierarchy
- open Animation window (ctrl 6)
- try to do something to enter edit mode: for example go to 120 keyframe
Note:
It is slow even after selecting a GameObject at the bottom of the hierarchy (such as "yourLabel" ) and filtering in the AnimationView with the Show:Animated only.
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