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[.NET 4.6] Editor crashes in mfplat.dll when calling CSCore method on .N...
Steps to reproduce:1.Open attached “CSCoreCrash.zip” Unity project2.Download attached 'Test.mp3' file3.Select 'SongLoader' object in... Read more
'kValidSceneObjectIdentifier == res' assert after selecting a prefab and...
The bug still occurs in trunk Unity 2018.1.0a1 #3622 8e2bcab90b4e on windows and mac platform Steps to reproduce: 1. Open attached p... Read more
[iOS] InvalidOperationException when trying to set provisioning profile ...
How to reproduce:1. Open the attached project or create a new one2. Make sure platform is set to iOS3. Go to Player Settings, disabl... Read more
Game view loses focus and doesn't react to input if it has been maximize...
To reproduce: 1. Open the project, attached by the user (Project.zip)2. Open the "Free time" scene3. Make sure Game view is maximize... Read more
[WSA] Reference rewriter fails to process System.Type inequality operator
Steps to reproduce:1. Open the attached project(ReferenceRewriter.zip)2. Open the Assets/Scenes/Scene1.unity scene3. Switch platform... Read more
Quaternion.angle returns incorrect angle with itself if Quaternion value...
To reproduce:1. Open repro project2. Play scene Expected: both quaternions angles with themselves will be 0Actual: when Quaternion v... Read more
[iOS] Unsupported wide colors on new devices
Reproduction steps:1. Open the attached project.2. Build the 'Test' scene into device. Actual behavior (955685 Pics.zip):Similar col... Read more
DirectX 9 errors appear when using DirectX 11 features, even if the Grap...
Reproduction steps: 1. Open "ShaderTargetBroken.zip" project2. Click on "ArrayShadeBroken" and see that there is an error "Undefined... Read more
Facebook SDK 7.10.0 from facebook developers page breaks build and playe...
Steps to reproduce:1. Go to "https://developers.facebook.com/docs/unity/" and download latest Facebook SDK for Unity2. Import it int... Read more
Lightmap static prefabs painted as trees don't cast shadow on terrain
Lightmap baking for terrain trees: non-speedtree objects will not cast shadows unless they are part of a LOD group. Steps for reprod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code