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[Contex][GLCore] Scaling two windows rapidly makes them both black, dock...
Rapidly moving the border between two windows makes both render black (useless). This is unfixable without restarting editor. Dockin... Read more
[RigidBody] Rotation constraint freeze rotation on only one axis does no...
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Play.4. Move the sphere up and down at first (it ... Read more
[VSTU] Installation fails on 5.4.0b10 with error code 1603 in Download A...
To reproduce:1) Run Unity Download Assistant2) Select VSTU to install3) Get an error mid-install - http://puu.sh/nAl2E/c35795bca4.pn... Read more
[iOS][OpenGLES2] RenderTexture does not work on OpenGLES2 if it's size i...
Steps to reproduce: 1. Open attached project2. Switch to iOS3. Set Graphics API to OpenGLES2 in Player Settings4. Build 'Scene1 - Cr... Read more
[OSX] [Cloth] Crash on "physx::PxFabricCookerImpl::cook" when instantiat...
Reproduction steps:1. Open attached "New Unity Project 1" project.2. Open "Untitled" scene.3. Select "Main Camera" game object and e... Read more
Adding system: Failed to allocate system Errors are back
Reproduction steps:1) Open users attached project, proceed to "Generate stuff" scene.2) If there are no 1,2,3 scenes in the hierarch... Read more
[StandardShader] Parallax incorrect in some scale/batching situations, d...
Normals/tangents in the vertex shader are not guaranteed to be normalized, and are not normalized in some dynamic batching situation... Read more
Packed texture sheet size statistics output is not available in Editor l...
Steps to reproduce:1. Download and open project "BuildSizeBug"2. Build scene "BuildSizeBug" for PC,Mac & Linux Standalone3. Open... Read more
Unclear IsBuildTargetSupported(targetPlatform) error message in the cons...
Started to happen since 5.4.0b9.Reproduced on 5.4.0b9 and b10. Editor from 5.4.0b9 has stopped temporary change specified platform i... Read more
Garbage Collection fails to free up necessary memory
How to reproduce: 1. Open attached project2. Build to iOS and run3. In Xcode, switch to the Memory profiler window4. On the device, ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow