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[VR]Tree Billboards flip on Z-axis when reaching the corner of the screen
Steps to reproduce:1. Download and open the latest attached project(FlipVRBug.zip)2. Enter Playmode3. Rotate headset or camera left ... Read more
[Linux Editor] Tile Palette window input is not captured, triggers gener...
Steps to reproduce:1. Open any project2. In the menu, click Window->Tile Palette3. Click "New Palette"4. In the opened window, tr... Read more
[Android][.NET 4.6] Traceless crash on devices with Qualcomm Krait CPUs ...
Using Android Java objects on certain Qualcomm CPUs causes a crash when using .NET 4.6. Steps to reproduce:1) Open the attached proj... Read more
Scene references in the Inspector persist after renaming the scene
To reproduce: 1. Open the project, attached by the tester (sceneReference.zip)2. Open the "on" scene and add it to the Build setting... Read more
[Forward] Point light lighting disappears on certain camera angles (Rend...
Reproduction steps:1. Open the attached '958595_Stripped' project.2. Focus Editor camera on 'Level-Part2/Torches/fi_vil_torch02_lit'... Read more
Using ParticleSystem.Emit with Play on Awake enabled triggers a crash
Steps to reproduce:1. Open attached project "CrashSample.zip"2. Load scene TestScene3. Observe that Play on Awake on "Particle Syste... Read more
Objects are not masked when they go further than the border of ScrollRect
To reproduce:1. Open attached Unity project "UIBug.zip"2. Open "RectMask2D" scene3. In the Play Window, choose any of the default re... Read more
"Trying to add UI_Console" and other errors pop up when SetActive() meth...
How to reproduce:1. Open attached Unity project "Dwarf Mountain New"2. Load scene "Game"3. Enter Play mode Expected Result: Game pla... Read more
[V1][OSX][Metal] SSR crash at high load on Metal Editor
Crash (no stacktrace) when using SSR at high load on OSX Metal Editor Repro settings:Blend: PBRQuality: HighIterations: 256 Reduce i... Read more
[Mobile][IL2CPP][.NET 4.6] Casting decimal type to double returns incorr...
Casting decimal values to doubles results in incorrect results with IL2CPP and .NET 4.6 on iOS and Android. Steps to reproduce:1) Op... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes