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[Undo] Undo does not cancel reparent of sub emitters
Undo does not cancel parenting of subemmiters. Repro steps:1. In the scene hierarchy create two particle systems A & B.2. Select... Read more
Debug.DrawLine() doesn't work when called through ContextMenu
Repro steps:1) Open the project2) Drop Debugger.cs on a Cube3) Notice the lines appeared as they were called from the Start()4) Righ... Read more
[SSAO - New] Flickering happens in game view
Steps to repro 1. Open attached project.2. Open Scene "Test"3. Hit play and look closely at the AO effect4. Notice the flickering Read more
[SSAO - New] Forward rendering + Far clip plane causes bad effect
If the far clip plane on the camera is too large then the effect is impaired. Workaround: Change far clip plane on camera to small v... Read more
Animation Events can be added to read-only animation
Animation Events can be added to read-only animation. Repro:- Load in any fbx with animation.- Open the animation window.- Right cli... Read more
Baking NavMesh for multiple scenes doesn't delete old NavMeshs
Baking NavMesh for multiple scenes doesn't delete old NavMeshs - Load two scenes with baked navmesh (for each scene separately) addi... Read more
[ImageEffects] TCG Channel Mixer is backwards
TCG Channel Mixer is backwards, like the "Channel" is input not output. Add .5 blue to red channel and red channel becomes more blue... Read more
Interpolated Ragdolls jitter when physics are updated every second frame...
To reproduce the issue follow the steps:1. Download and Open Project user has attached2. Open "BrokenRagdoll"Scene3. Run scene4. Obs... Read more
[PaintTexture][SceneView] Normal map set on initial terrain texture disa...
Steps to repro: 1. Open Unity;2. Create new project;3. Import attached 'NormalMapTerrainBug' unitypackage;4. Open 'test' scene; 5. N... Read more
Memory snapshot profiler is broken on 5.4
This is related to UnityEngine.Object optimization: in 5.4, m_InstanceID field was removed from it. The memory profiler throws excep... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window