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Editor hangs after several compile loops
How to reproduce:1. Open the attached project2. Open the "EchoWire" scene.3. Press Play, play around a bit.4. Open the "EchoWireBeha... Read more
Crash on AudioEffectInternalDescription::AudioEffectInternalDescription ...
How to reproduce:1. Open the attached user project Result - Crash occurs on: ========== OUTPUTING STACK TRACE ================== 0x0... Read more
[Regression] 2017.2 Editor crashes with "System out of memory" error whe...
How to reproduce:1. Open the provided "ReproPlayer" folder and download the attached Player2. Launch the Player3. Open the Editor (2... Read more
[ReflectionProbes] Interreflections not visible regardless of Bounces se...
Steps to reproduce:1. Open "LightprobeInterreflections.zip"2. Load scene "Test"3. Observe the black reflections Expected result: the... Read more
Model's Event timeline displaying the time incorrectly
To reproduce:1. Open attached Unity project "timeline.zip"2. Click on "Shoveling" model in the Project folder3. In the Inspector win... Read more
NavMeshAgent.FindClosestEdge does not position object on the closest edg...
Steps to reproduce:1. Open "NavMeshBugs.zip"2. Load Scene TestScenes/NavmeshExample3. Enter Play mode4. Press the 'G' key to generat... Read more
Profiler becomes slower when unfolding callstacks which has many child ...
To reproduce:1. Open project2. Open profiler, enable deep profiling3. Play scene4. Select script spike( larger becomes every 5 secon... Read more
Crashes while undo changes after editing two scenes in Hierarchy Window ...
How to reproduce:1. Create new project and create two scenes2. Open both in the Hierarchy Window3. Create an object in the first sce... Read more
Incorrect rendering result if you modified vertex position from shader a...
How to reproduce:1. Download attached project file2. Go to the Main Camera in Hierarchy Window and uncheck Allow MSAA and HDR Actual... Read more
OnApplicationPause() method gets fired before Start()
To reproduce:1. Open attached Unity project "ErrorEditor.zip"2. Open "Main" scene3. Inspect the code in editorBug.cs script4. Go int... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open