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Object Selector doesn't remember the last selected item in the lightmapper
Check the video:http://screencast.com/t/OTVhZjkyMT Also check that the Object Selector doesnt remember the last place where it was m... Read more
WebTemplate: After adding a template the inspector wasn't immediately up...
1) Go to Project Settings -> Player -> Resolution and Presentation. Lock the view.2) The icon for MyTemplate should be visible... Read more
Camera.targetTexture confuses camera callbacks
Camera.targetTexture or RenderTexture.active with Camera.RenderWithShader are making trouble. If I set the camera's targetTexture in... Read more
GUI.Window silently fails in EditorWindow.OnGUI if you don't use EditorW...
To reproduce:1. Open attached project.2. Go to menu -> Window -> WindowTest3. The GUI.Window() call is not between BeginWindow... Read more
OSX: Unity not switching to designated Space if opening a new scene in a...
To reproduce: - Open Unity in eg. Space 2- Switch to Space 1- Open a scene in another project from Space 1 (just find a scene and do... Read more
Ugly self-shadowing on a lightmapped buit-in sphere
To reproduce: 1. Open attached project (the last one).2. Check the bands on the built-in sphere and also the dark patches. I tried c... Read more
Placement of parent/child gizmos
To Reproduce: 1. Create number of cubes.2. Create an empty gameobject, and set is as parent of the cubes.3. Select all the children,... Read more
PCT images look wrong with some compression settings
After switching platform to Android, all images are converted to 256 colors (as it seems). Although the image preview says it's 16 b... Read more
Copying but not pasting an object still modifies the level
Repro: - Select and object in the Hierarcy and press ctrl/cmd + c to copy- Open another scene Result: Save changes dialog appears.Ex... Read more
Editing Layer names gives warnings prematurely
- Go to the layers pane- Edit one of the layer names. Name it '1'- Edit another. Name it '12'.- Observe that as soon as you type in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed