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"StackOverflowException" error is thrown and the Inspector window become...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Scenes/SampleScene“ scene3. Select all 3 “GameObject Enum“ ... Read more
Enum flag field resets to the first value in the Inspector when selectin...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Scenes/SampleScene“ scene3. Select the “GameObject Enum A“ ... Read more
Freeze on 'errors == MDB_SUCCESS || errors == MDB_NOTFOUND' when opening...
Reproduction steps:1. Open the attached project "CrashRepro" Expected result: The project opensActual result: Freezes when loading R... Read more
JSPRE files are not included when building for WebGL
Reproduction steps:1. Open the attached “JSPRE Example.zip” project2. Build and Run for WebGL (File → Build and Run)3. Observe the P... Read more
Sprite Renderer stops reacting to changes when "Draw Mode" is changed an...
Reproduction steps:1. Open the attached “sprite renderer 2d.zip” project2. Select the “Square” GameObject3. In the Inspector in the ... Read more
Editor.OnEnable is called twice when its InspectorElement is placed insi...
Reproduction steps:1. Open the attached “InspectorElement.zip” project2. Open the Test Window (Sheriff->TEST Window)3. Make sure ... Read more
URP Enums are not generated correctly when compared with ShaderGraphs Enums
Reproduction Steps:1. Open the attached project "ReproProjectGuoda.zip"2. Create a new Material utilizing the URP/Lit Shader3. With ... Read more
Terrain material is rendered incorrectly when changing a scene and insta...
How to reproduce:1. Open the “TerrainProblem.zip“ project2. Open the “SampleScene”3. Open the Addressables Groups window4. Build the... Read more
The "Importance" field of Reflection Probes is ignored when Rendering Pa...
How to reproduce:1. Open the attached “reflectionprobe_forwardplus_issue” project2. Open the “SampleScene” and observe how the light... Read more
The caret is placed on the wrong side of the double-clicked word when se...
Reproduction steps:1. Create a new project2. Open the Package Manager3. Click on a package to open its Inspector window4. In the Des... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open