Search Issue Tracker
Crash on UnityEngine.XR.OpenXR.API.UnityXRDisplay:DestroyTexture when Oc...
How to reproduce:1. Open a new MR Template project2. Enable Project Settings > OpenXR > OpenXR Feature Groups > Meta Quest:... Read more
Crash with multiple stack traces when performing various actions while t...
A crash has been observed in the Unity Editor affecting multiple workflows including:- Entering Play mode- Returning to the Editor a... Read more
Deleting a Visual Element in UI Builder throws ObjectDisposedException i...
Steps to reproduce: Open the attached project Open the test.UXML asset Select VisualElement in the UI Builder's Hierarchy In the Ins... Read more
On-Screen Button errors on mouse down/up when its Control Path is set to...
Reproduction steps:1. Open the attached "Ctrl.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. In Game view, click on... Read more
Memory Leak in Android build when Full Stack Trace logging is enabled
Reproduction steps:1. Download and build the submitted project "project.zip"2. Open the built .apk in Android Studio (File -> Pro... Read more
"Raw edit mode" button is not shown as pressed if it's pressed in an add...
How to reproduce:1. Open the user’s attached project2. Add an additional Inspector window3. In Hierarchy expand “Canvas” GameObject ... Read more
Volumetric Fog flickers when using the “Output Particle HDRP Volumetric ...
Reproduction steps:1. Open the attached project “VfxFogFlicker.zip”2. Enter the Play Mode Expected result: Fog doesn’t flickerActual... Read more
Visual Studio Editor and Burst errors in the Console when project name c...
Reproduction steps:1. Create a new project with the apostrophe in the name for example "King's land"2. Open the project3. Install th... Read more
2D character bones are deatached from body when 2D PSD Importer package ...
How to reproduce:1. Create a project in unity versions from 2018.4.0f1 up to 2019.3.0a92. Open Package Manager (Window->Package M... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reuse Collisions Callbacks is not enabled by default when opening a new project with HDRP template
- Bloom and Exposure Artifacting around GameObject appears when setting Scale of Z Axis to 0
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node