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[APIUpdater] NullReferenceException when running API updater
Steps to reproduce: 1. Open attached project2. When asked to update API do so3. Notice that once Unity starts, console will have mes... Read more
[Lights] Lights ignoring layers crashes the build
Steps to reproduce: 1. Download and import attached project.2. Build and run.3. Play the build with any resolution.4. Click anywhere... Read more
[MemoryManager] Unity crashes in MemoryManager with "CheckDisalowAlloca...
To reproduce:1. Open attached project2. Open scene TestingA033. Select object A034. Enter play mode5. Wait for few seconds6. Exit pl... Read more
[iOS] Adding an aditional Graphics API triggers a reimport of all textures
TO Reproduce: 1. Open the attached project and add the OpenGLES3 to the Graphics API list.2. Observe that all the textures in projec... Read more
[UI] Object shown as missing if removing component from a gameobject, On...
- Add a UI Button to a scene- Add an empty gameObject, e.g. GO1- Attach a script or amy other component e.g. BoxCollider to GO1- For... Read more
[TreeCreator][LOD][PlaceTrees] Trees created in tree creator and same tr...
Steps to repro: 1. Open Unity;2. Open attached project and ’test.unity' scene;3. Notice that there are 2 same tree creator prefabs o... Read more
[Lighting] Objects populated on terrain are getting lit when light inten...
Steps to repro: 1. Open Unity;2. Open attached 'LitObjectsTerrainUnity.unitypackage' package;3. Open 'test.unity' scene;4. Set the c... Read more
[Material] Unable to attach terrain material by dragging it on Terrain g...
Steps to repro: 1. Open Unity;2. Open attached project and 'test.unity' scene;3. Drag 'New Material' material (having terrain shader... Read more
Errors when building for Windows Store with Universal 10 SDK when splash...
To reproduce:1. Open attached project2. Go to File -> Build Settings3. Select Universal 10 SDK4. Click Build and Run Actual resul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used