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[LayoutGroup] Size of layout group is calculated in a strange way
Steps to reproduce: 1. Open attached project2. Open scene "1"3. In hierarchy, expand "Canvas/HorizontalLayoutGroup/LeftVerticalGroup... Read more
[Editor::UI] Enabling disabling an image UI component causes redraw issu...
[Editor::UI] Enabling disabling an image UI component causes redraw issues and loads incorrect image 1. What happened[Editor::UI] En... Read more
[GI] If IndirectIntensity reaches 0 bounce light will disappear until Au...
Repro steps:1) Open the project and scene in it2) Notice the bounce/ambient glow around the cubes3) Try increasing Indirect Intensit... Read more
[GLES2] Performance Regression in rendering some shaders on iOS
[GLES2] Perfomance Regression in rendering some shader on iOS To Reproduce: 1. Build and run the attached project on iOS with GLES2 ... Read more
Deleting the camera while having Gizmos active in the Game View will cau...
How to reproduce:1. Create a new project2. Activate the gizmos in the Game View and make sure you see the Directional Light icon.3. ... Read more
[TreeCreator] Toggling tree settings in tree creator breaks tree rendering
Steps to repro: 1. Open Unity;2. Open attached project and 'test.unity' scene;3. Select 'Tree1' gameobject in the Hierarchy view;4. ... Read more
[UI] Scrollbar is corrupted in scroll view if one of scrolls is deleted ...
- Add a UI Scroll View element to the scene- Delete one of the ScrollBars gameobjects (e.g. Horizontal Scrollbar)- In the Inspector,... Read more
Cloth starts twitching after becoming visible
Steps to reproduce: 1. Open attached project2. Open scene "MainScene"3. Run it4. Hold SHIFT for 5 seconds5. Release shift6. Notice t... Read more
[Multi scene editing] Multiple duplicating scenes are opened on next tim...
[Multi scene editing] Multiple duplicating scenes are opened on next time Play, if you select scene in playmode If you doubleclick o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used