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Finalgbuffer doesn't affect final output color in Deferred rendering mode
To reproduce the issue follow the steps:1. Open "Lighting Test" project2. Open "Final Color Test" scene3. Switch between Forward and... Read more
[OSX] Editor freezes while trying to load second scene from asset bundle
Steps: 1. Open attached project2. Run MainScene3. Press "File Default" button==>Wait until all bundles will be loaded4. Click on ... Read more
WebGL player build fails to load in browser due to script compilation er...
Build and run the attached project for WebGL. The browser will show the following error: Uncaught abort(101) at Errorat jsStackTrace... Read more
[OSX] [MovieTexture] Whenever a movietexture is played in OSX player it ...
Reproduction steps:1) Build attached project for OSX x86_642) Run the build--- It will crash right after the splash screen (Player.l... Read more
[WebGL] Fullscreen mode does not work on Safari
To reproduce:1) Build and run any project for WebGL2) Open localhost url in Safari3) Click on the full-screen icon Desired outcome: ... Read more
[BuildPlayer] BuildPipeline.BuildPlayer fails on OSX when building for O...
Reproduction steps:1) Open attached project "OSXBuildPipelineBug"2) From the menu bar select Builds -> OSX--- Build will fail Read more
[WebGL] Game crashes when trying to enter fullscreen before it finished ...
Reproduction steps:1) Build any project for WebGL2) Run it in a browser3) Immediatelly start clicking the fullscreen button--- Build... Read more
[iOS] Framerate drops from 60 to 15-30 when scrolling
To reproduce:1. Run attached project on device2. Try scrolling while profilingNotice that Canvas.SendWillRenderCanvases() and Scroll... Read more
All about bugs
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Latest issues
- Line Brush blue outline appears at incorrect position when painting start of line in Tile Palette
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window
- Edit Angular Limits gizmo handles are small and easy to miss-click in the Scene view
- Duplicate Player Tag save fails silently with no error or validation message