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[DOTS] Texture memory size Increases when "DisableAutoCreation" Attribut...
Reproduction steps:1. Open the attached project “ReproProject”2. Generate a development build for Standalone, ensuring the "Autoconn... Read more
[macOS] D-pad upper left corner is not logged with the Xbox controller
Reproduction steps:1. Open the attached “Controller Bug.zip” project2. Connect the Xbox controller via Bluetooth and enter Play mode... Read more
[VisionOS] Particle Systems with Render type set to None persist between...
Reproduction steps: 1. Open the attached “Repro“ project2. Build the project on “visionOS” platform (File > Build Settings > v... Read more
Existing folder contents are overwritten with the GlobalVolumeProfile As...
Reproduction steps:1. Open the attached “Repro“ project2. Observe the contents of the “Assets/Test“ folder in the Project browser3. ... Read more
App crashes with GPU Batched Skinning
Details mentioned in comments (do not add here) Read more
IK target and hint GameObjects are not set up automatically when using "...
Reproduction steps:1. Open the “IK_setup_project.zip”2. Open the “Procedural Walker” scene3. In the Hierarchy window select the “Pre... Read more
Spike in GarbageCollector when entering Play Mode
How to reproduce:1. Open the attached project "HDRPLagTest20.zip"2. Open Window>Analysis>Profiler3. Enter Play Mode4. Observe ... Read more
[VisionOS] Rect Mask 2D component does not fully hide nested content whe...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the "Assets/Scenes/SampleScene.unity" scene3. Enter the Play mo... Read more
CullingGroup.IsVisible returns false when the GameObject is in Game View
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/scenes/test stage 1 mechanical“ Scene3. Enter Play Mod... Read more
Scene AssetBundle manifest file names have hashes attached when AssetBun...
Reproduction steps:1. Open the “ReproProject“ project2. Open the Asset Bundle Browser window (Windows > Asset Bundle Browser)3. O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size
- "Visual Effect Event Tester" Overlay is cut off when using the Scene View not in standard dimensions