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Particles do not simulate as expected
To reproduce: 1) Open MyScene2) Run the game3) Hit play and observer how the particle plays4) Now keep pressing sim next frame to si... Read more
[HLSLcc] [GLCore] Using tex2D in a loop generates undefined variables
Steps to reproduce:1) open the project- notice shader errorERROR: 0:38: Use of undeclared identifier 'phase0_Input2' Reproducible: 5... Read more
[OSX] D3DCompiler produces incorrect bytecode on Mac (Wodka issue? - nee...
Repro steps:1) Open the project and TestShader.shader in it2) In the frag function notice line 54: "fixed c = 5.0xx"2) Select the Te... Read more
[Audio] Component effect appears disabled on play and gets enabled after...
[Audio] Component effect appears disabled on play and gets enabled after we pause and play again - Launch the attached project- Load... Read more
ArgumentOutOfRanceException when navigating UI elements after setting fi...
Steps to reproduce : - import the project attached- open the Controls scene and press play- navigate up a few timesfrom the green bu... Read more
[Editor][ProjectView] Version control mode offset not applied to EditorG...
Repro steps:1) Open the project2) Create any new file in the Project window3) Notice the blue arrow on folder(look at screenshots)4)... Read more
[OSX][Editor] Screen.width/height have different values in Awake and Sta...
Reproduction steps:1. Open attached project "RetinaChange"2. Open scene "Demo"3. Enter play mode--- In the console you should see sc... Read more
Movie texture does not play on Raw Image
Steps to reproduce : - import he project attached- create a new raw image- add the bunny.ogg in the raw image texture field- add the... Read more
[Shape] Random Direction removes randomness from start particle values (...
Starting values such as color or start size become gradually ordered in the system when "Random Direction" is enabled. Repro steps:1... Read more
NullReferenceException in AvatarMaskInspector
NullReferenceException in AvatarMaskInspector In attached project, select Marine_troop.fbx.Select the "run" animation clip (or any o... Read more
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