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TutorialManager Warnings are thrown when creating Test Track, LEGO or 2D...
Steps to reproduce: Create a new Test Track, Lego, or 2D Platform microgame template project Check the console window Actual results... Read more
TextField's text is mixed up and overlapping when "Noto Sans-Display" fo...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the TestWindow (Test > Open)3. Observe the text in the TestWind... Read more
Physics and Raycast have different behavior when enum is exposed in the ...
How to reproduce:1. Open the user-attached project “enum-bug”2. Open the “Demo_ThrowObject3D_Desktop_Mobile_Static_Flick” scene3. Se... Read more
[URP][RG][CameraStacking] Passes are failing when CameraStacking and RG ...
Steps to reproduce: 1. Download attached project and open in Unity 2. Build and Run Winter_Demo scene 3. Observe the Errors in Devel... Read more
[OpenGLCore] Crash on nvoglv64.dll when opening a project
Reproduction steps:1. Open the attached “repro-project“2. Observe the silent crash Reproducible with: 2021.3.37f1, 2022.3.22f1, 2023... Read more
[Android] Particles aren't rendered when the shader "Particle/Standard U...
Reproduction steps:1. Open the attached project “ReproProject”2. Build and Run on Android3. In the app, tap and drag on the screen4.... Read more
[Terrain] Dynamic Shadow flickering on large terrains with small near plane
To reproduce the issue follow the steps:1. Open "Mars - The Base" project2. Open "Mars" Scene3. Build and run project with web playe... Read more
Different output with GameObject.SendMessage() when defined methods have...
Having such method sequence in class as showed below, SendMessage() always calls the method with no parameter, no matter what parame... Read more
[UNETServerDLL] BroadcastEvent arrives twice
Steps:1. Open attached project2. Run "ChatServer.exe"==>It broadcasts once in 3 sec3. Run "ClientGUI.exe"4. Press "Start Client" ... Read more
[Editor] Prefab gets corrupted when importing Standard Assets from Asset...
Prefab becomes corrupted upon importing of Standard Assets from the asset store. Repro steps:1. Open attached project.2. In the proj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used