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8-bit audio files corrupted when "Force to mono" is enabled
This bug can only be reproduced on the Windows editor. Could reproduce with the latest version 4.0.0b9 (66cc79e61c19). To reproduce... Read more
Parent scripts are losing references to fields in their children script ...
Parent scripts are losing references to fields in their children when copied. - "Parent0" gamobject has a parent script, and a game... Read more
PlayerPrefs string data limited < 512kb
To reproduce: - Open attached project and launch the "Test_PlayerPrefDebug" scene - Hit Play in the editor - Observe the part of the... Read more
[Editor, Graphics] Multiple particle parameters chose the same lerp weight
The bug: The randomness of the particle system is not completely random Repro steps: 1. Create a particle system 2. Set the start c... Read more
Shape emitter gizmo location is hard to percieve (its not z-buffer tested)
To reproduce: - Create a particle system - Select the Shape module - Observe the particles that are emitted from the cone Actual re... Read more
Alt-Enter to add a new line in text fields doesn't work on Windows
The hints section in http://docs.unity3d.com/Documentation/Components/class-TextMesh.html suggest that we support this, but it doesn... Read more
No build progress bar when selecting project folder.
"Save as" option when building WebPlayers on Windows. The save as feature on Mac when building a WebPlayer provides the user with a... Read more
iAd banner ad appears blank white or stuck when resuming an app
To reproduce: 1. Use the attached script 2. Build and run for iOS Read more
Streaming of OGG audio files is corrupted at the beginning
To reproduce: - Open attached project and load scene "test" - Click on "Main Camera" in Hierarchy - Uncheck the "Stream" checkbox o... Read more
OnTriggerExit behaviour wrong when disabling/destroying
OnTriggerExit is not called OnTriggerExit behaviour wrong when disabling/destroying other collider. Please run the test_scene and wa... Read more
All about bugs
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Latest issues
- UI Text color is incorrect when text is rendered on SubMeshUI
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- Branch node outputs a random value instead of a constant on the false conditon