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[Terrain] Impossible to sculpt terrain or paint textures or details
Trying to paint or sculpt terrain draws a selection box instead. Repro steps:1. Open Terrain scene from attached project or create a... Read more
ImportFBX Warning about Scale Compensation only showing up on Windows
Reimport file simple.fbx in the attached project on a Mac and Windows platform. On Windows, the following import warning is shown at... Read more
[Editor] Image Effects cause visual artifacts in game window
1. Open the "Village" scene2. Apply any image effect to the main camera, sun shafts, blur, aa etc3. Observe the artifacts/distortion... Read more
Setting material.shader to null crashes at Shader::GetActiveSubShaderIndex
Steps to reproduce: 1. Open attached project2. Open scene "TestCase"3. Run scene4. Press "E"5. Unity crashes Reproduced with: 5.3.2p... Read more
[Standalone] Native resolution is shown instead of current resolution wi...
Reproduction steps:1. Open and build attached Unity project.2. Click Alt + Enter to enter full screen mode.3. Take screenshot with W... Read more
Crash at GetObjectArrayFromPrefabRoot when destroying child object while...
Steps to reproduce: 1. Open attached project2. Open scene "Test"3. In hierarchy, select "Prefab" game object4. Press Apply, to apply... Read more
Multi-editing two objects locks up position Y even if Y values are the same
Reproduction steps:1) Open project I attached and proceed to scene "test".2) Check out positions of both plane objects in the scene.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text highlighting in Package Manager descriptions stays active when right-click is performed while holding the left mouse button down
- Some Material Overrides are viewed as broken when using the Shadergraph CustomLighting package sample
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld