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CheckDisalowAllocation fatal error when playing the scene or selecting V...
Steps to reproduce: 1. Download and open project "TradeMilk2016" 2. Open scene "Scenes/Vuforia-VideoPlayback" 3. Play the scene or c... Read more
[Android]Local AssetBundles do not load on Android
Reproduction steps: 1) Open users submitted project. 2) Build and run for Android. Expected result: You should see UI images in new... Read more
[WebGL] Client unable to free connections in NetworkServer when using We...
Reproduction steps: 1) Open attached project "WebGL" 2) Build scene "Main" for WebGL 3) Enter play mode in the editor 4) Host a serv... Read more
[WSA][IL2CPP] Infinite loop in Master x86 and Release x86 builds
Reproducible on 5.3.2p3 version. Repro steps: 1. Build the attached project "BugReport.zip" to UWP IL2CPP build. 2. Open output pro... Read more
[NetworkClient] MsgType.Disconnect is returned if connections times out ...
Steps to reproduce: 1. Open attached project 2. Open scene "bug" 3. Run it and wait until connection to non-existing server times o... Read more
Custom font has wrong vertical alignment
Steps to reproduce: 1. Open attached project 2. Open scene "Test" 3. Scene contains two buttons, one which has text in Arial and ot... Read more
Crashes when loading AssetBundle contains Sprite Mode Single image
How to reproduce: 1. Open the attached project 2. Open main scene 3. Check unity-chan2000 sprite to be sure that its sprite mode is ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window