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0
votes
Fixed

Fields can still be edited even though multi-editing is not supported wh...

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Jan 22, 2024

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Version/s: 2021.3.34f1, 2022.3.17f1, 2023.2.6f1, 2023.3.0b3

How to reproduce:1. Open the “MultiEdit“ project2. Open the “SampleScene”3. In the Scene view window select the “GameObject”4. Then ... Read more

0
votes
Fixed

EditorSceneManager.sceneOpening is called when opening scene with invali...

Asset and Scene Management

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Mar 07, 2017

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Version/s: 5.6.0b5

To reproduce: EditorSceneManager.sceneOpening += SceneIsOpeningCallback;Assert.Throws<ArgumentException>(() => EditorSceneM... Read more

0
votes
Fixed

“RenderTexture.Create failed: requested size is too large.” errors are t...

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Nov 25, 2024

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Version/s: 6000.0.29f1, 6000.1.0a4, 6000.2.0a1

Reproduction steps:1. Open the attached “BugRepro” project2. Select the “Assets/New CubemapArray.cubemaparray” texture3. Observe the... Read more

0
votes
Active

High CPU usage with UpdateNavMeshDataAsync on Android

AI Navigation

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Mar 19, 2020

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Version/s: 2020.1.0a25, 2022.2.0a13

Steps to reproduce:0. Open attached project "Project.zip"1. Build and deploy a development build on an Android device (we used a Sam... Read more

0
votes
Active

"About Unity" window shows "Windows Store" near the licence type

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Oct 09, 2025

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Version/s: 6000.0.60f1, 6000.2.8f1, 6000.3.0b4, 6000.4.0a2

How to reproduce:1. Create a new Unity project2. Go to Unity -> About Unity (or Help -> About Unity)3. Observe the Licence Typ... Read more

0
votes
By Design

Baked emission is baked only if the material is first in array

Global Illumination

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Feb 02, 2016

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Version/s: 5.3.1f1

Repro steps:1) Open the project and test.scene in it2) Build the lighting2) Notice the scene is dark and there are two materials on ... Read more

0
votes
Fixed

Different Serialization layout is used when script is outside of the par...

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Jul 14, 2023

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Version/s: 2022.3.5f1, 2023.1.4f1, 2023.2.0a23

Reproduction steps:1. Open the attached project “SerializationBug“2. Build and run the Player (File>Build and Run)3. Observe the ... Read more

3
votes
Fixed

[Local] ParticleSystem.Start doesn't start simulation in some camera loc...

Shuriken

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May 02, 2016

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Version/s: 5.3.4p4

Steps to reproduce: 1. Open attached project2. Open scene "ParticleIssueScene"3. Run scene (make sure that scene view isn't visible)... Read more

0
votes
Fixed

Crash on (nvoptix) optixQueryFunctionTable when opening project or light...

Progressive Lightmapper

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May 31, 2019

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Version/s: 2019.2.0a9, 2019.2.0b4

Create a new project.Close the editor.Open the project with -force-vulkan. => Crashes the editor with the following stack trace:0... Read more

0
votes
Fixed

[URP] Empty URP project is throwing error on new project duplicated asse...

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Oct 30, 2024

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Version/s: 6000.1.0a2, 7000.0.0a10

Steps to reproduce: Create a 3D URP Project from Hub. Check editor consoleWindow. Actual results: Error are immediately present."GUI... Read more

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