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Camera gizmo incorrect when custom projection/aspect/... is used
CameraEditor assumes camera is "regular" - uses only FOV/near/far/... to display the gizmo. Which does not work once you override th... Read more
Importing package containing AngryBots scene breaks shaders
- Open Angry Bots - Right click the AngryBots scene and export it as a package - Create a new project and import the package Resul... Read more
When refresh web browser, the socket connection fails.
When refresh web browser, the socket connection is failed. It means that the socket connection succeeds when open sample project in... Read more
CompareApproximately (s, 0.0F) assert when WindZone is on a 90 degree ro...
To reproduce: - Create a particle system - Add a windzone component to the particle system - Start simulating Read more
Asserts in Animationview when game objects have identical names
This should produce in console: "SyncDrawOrder: m_DrawOrder.Count != m_AnimationCurves.Length 15!=1" Read more
MAC: After returning from sleep unity stopped drawing main window
To reproduce: Try to leave mac for a night in sleep mode Read more
Enter/Exit fullscreen has a flashing black screen effect.
Enter/Exit fullscreen has a flashing black screen effect. Repro Steps: 1. Install 4.0.0a1 WebPlayer full from above link 2. Launc... Read more
[Prefab] Component move|paste shows prefab warning
Could reproduce with the attached "fbx_files.unitypackage" To reproduce: - Drag the attached "fbx_files.unitypackage" to the Projec... Read more
AudioListener.pause not working
User has to make workarounds to make the AudioListener.pause work. Maybe this is by design OR it is something that should be explain... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Low FPS persists when re-entering Play mode after an extended session in a specific project
- ListView list items in UIToolkit get stuck when reorderMode is set to Animated and they are reordered using two or more fingers on touch devices
- Editor or player crashes when using a deeply nested Particle System with a sub-emitter that has multiple references
- [Metal][iOS] Application freeze when switching between portrait and landscape orientation on iPad Pro
- Tile Palette grid is moved after entering Play Mode