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Editor gets stuck loading "Initial asset database refresh" indefinitely ...
Reproduction steps:1. Open the “ConsoleApp4“ .Net project with Visual Studio2. Start Debugging in Visual Studio (Debug > Start De... Read more
[Android] Player crashes when AndroidJavaProxy which throws an exception...
Reproduction steps:1. Open the attached Project “ReproProject”2. Ensure IL2CPP is used as the Scripting Backend3. Build and Install ... Read more
Two-handed input in visionOS VR builds does not report second hand relea...
As reported on Discussions, there is an issue with gaze/pinch input in virtual reality (CompositorServices, in Apple parlance), wher... Read more
Shader.SetGlobalColor does not respect RenderPipelineManager.beginCamera...
How to reproduce:1. Open the attached “SetGlobalColor_issue” project2. Open the “Test” Scene and enter Play Mode3. Observe the color... Read more
Materials are rendered after RenderPipelineManager.endCameraRendering wh...
How to reproduce:1. Open the attached "win11_hdrp_endcamerarendering_issue" project2. Open the “OutdoorScene” and enter Play Mode3. ... Read more
Physics CastCollider behaves inconsistently when used against different ...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene” Scene3. Enter Play mode4. In the G... Read more
UxmlAttributeConverter is not called when entering the Play Mode
Reproduction steps:1. Open the attached “UITKTest.zip” project2. Open the “Assets/Scenes/BootstrapScene.unity” Scene3. Enter the Pla... Read more
The IL2CPP and Mono Player crash when Application.Quit() is called
Reproduction steps:1. Open the attached project “repro_project“ (or “repro_project_without_graphics“ to save build time)2. Open File... Read more
Crash on BaseVideoTexture::InitVideoMemory when capturing Theta V's outp...
Reproduction steps:1. Open the attached project "CrashRepro"2. Enter the Play Mode Expected result: The Play Mode starts and Theta V... Read more
The "Connect to Unity Cloud" checkbox is aways checked when Unity Hub Pr...
How to reproduce: Open Unity Hub Click the “New project“ button Uncheck the “Connect to Unity Cloud“ checkbox Choose another Editor ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"