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PointInRectangle does not return correct results
Steps to reproduce : - import the project attached- open the scene- press play- click on the "non-white" half of the screen and drag... Read more
SampleAnimation no longer member of GameObject - not caught by automated...
-e: the method SampleAnimation is no longer a member of GameObject which stops AngryBots form compiling -repro:--import AngryBots--r... Read more
The "Path" view when searching objects in the Hierarchy is not displayed
Steps to reproduce : - create a new project- create a Cube in the Hierarchy- search for "Cube"- select the cube and notice the path ... Read more
"Scale" is not disconnected from prefab upon instantiation
Steps to reproduce : - import the project attached- create a cube in the Hierarchy- drag it to the project browser to make it a pref... Read more
Wrong label appears in "Edit" menu for Undo/Redo when multiple objects a...
Steps to reproduce : - import the project attached- go to Test > Create object- go to Edit and notice that the label is "Undo Cre... Read more
[WP8] Collision2D.relativeVelocity is always 0,0
To reproduce:1. Import repro package2. Open scene repro. It has two ships and plays a sound when the Collision2D.relativeVelocity.ma... Read more
[Atlas] Atlas from multiple textures causes larger texture than needed
To reproduce:1. Open the attached project2. Drag the "Create Atlas" script on to the Main Camera3. Press Play4. Notice the atlas tha... Read more
Custom sprite-shader renders the colour of the alpha texture when viewin...
To reproduce:1. Open the attached project2. Play the scene3. Note that the table is all grey4. Build and run on an iOS device5. Noti... Read more
Butten label shakes when moving rect handles
1. create a button in scene2. zoom in so button label is clearly seen3. move the recttransform handles of the button Observe: button... Read more
Reversing text wrapmode to wrap from ResizeBounds appears to have no effect
1. create text in scene2. Observe how the text bounds are larger than the text "New Text"3. in inspector go to wrap made and set to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS