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Slicing leaves artifacts on some sprites
To reproduce: 1) Open the attached project and load "Scene2" 2) Notice that there is thin line near the "right sign" (attached "Slic... Read more
[Collision] wheel collider phases through another collider
Reproduction steps: 1. Open attached project. 2. Open and play "AssetStorePackages > MUS80 toon car project folder > scene > Col" sc... Read more
[TerrainComponent][PlaceTrees] Tree icons change their size when resizin...
Steps to reproduce: 1. Open Unity; 2. Create new project; 3. Import "Free_SpeedTrees" package from A$; 4. Add Terrain gameobject (G... Read more
Crash related to render node queue when selecting large prefab with lots...
Steps to reproduce: 1. Download and import attached project. (crash_project_dx.zip) 2. Try to drag and drop Terrain.prefab into the... Read more
[Depth of Field] Toggling new Depth of Field effect does not refresh gam...
Turning new Depth of Field effects on/off does not fully update the game view if the effect is placed above the new Anti Aliasing ef... Read more
[Android] RenderTexture's depth format renders whole screen black/broken...
To reproduce: 1) Open attached project 2) Build and run on non-Tegra device 3) See either black screen or brokenly rendered one (att... Read more
Standard cylinder GameObject has capsule collider attached
To reproduce the issue: 1. Crete new project (or open any other project) 2. Add cylinder GameObject into the scene 3. Inspect the co... Read more
[UI] In the Playmode, UI elements causes constant refresh issues in the ...
[UI] In the Playmode, UI elements causes constant refresh issues in the scene view Launch the attached project and open StartScene ... Read more
Editor gives no previews for submeshes
Repro: 1. Open attached project. 2. go to Models/Static/ 3. Click a mesh and expand it to see submeshes 4. observe no submesh Read more
Setting default external script editor to Visual Studio and opening a sc...
1. Open attached project. 2. Go to Edit > preferences > External Tools and set External Script editor to Visual studio or somethin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on BurstCompilerService::CompileAsync when entering Play mode in a specific scene
- InvalidOperationException when using Game Camera Preview in Scene window with a custom RenderGraph pass
- Changing "PreWarm" parameters on VFX Graph leads to significant performance drops and freeze
- Player display resolution changes to the native resolution of the monitor when Player becomes unresponsive
- [Quest] Game View is no longer rendered in the HMD if it's hidden in the Editor when using Meta Link