Search Issue Tracker
Fixed in 5.3.4
Votes
0
Found in
5.3.2p2
Issue ID
768916
Regression
Yes
[Android] RenderTexture's depth format renders whole screen black/broken on non-Tegra devices
To reproduce:
1) Open attached project
2) Build and run on non-Tegra device
3) See either black screen or brokenly rendered one (attached)
DUT: Google Nexus 9 (Android 6.0.1) (Nvidia Tegra K1-64) (Not reproduced)
Google Nexus 5 (Android 6.0.1) (Adreno 330) (Reproduced - black)
Samsung Galaxy Note 10.1 2014 WIFI (Android 4.4.2) (ARM Mali-T628 MP6) (Reproduced - black)
HTC One M9+ (Android 5.0.2) (PowerVR Rogue G6200) (Reproduced - broken render)
iPad Pro (Not reproduced)
Regressed between 5.2->5.3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment