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Unity.Collections memory leak logs appear when entering Play Mode
Reproduction steps:1. Open the attached project2. Open the "Assets/Scenes/MainGame.unity" scene3. Enter Play Mode4. Observe the Cons... Read more
Screen.SetResolution does not retain its value when the resolution is ch...
How to reproduce:1. Open the “resolution-change” project2. Open the “SampleScene”3. Build And Run4. In the Player select “Full” and ... Read more
Foldout visibility state is not saved when viewed in the Inspector
How to reproduce:1. Open the “BugReport“ project2. Open the “BugReport01” scene3. In the Hierarchy window select the “Test01” GameOb... Read more
[URP][Windows] Editor throws an error when building
Steps to reproduce: 1. Create 3D URP template project 2. Build Actual results: Player is built without any issues Expected results: ... Read more
“Invalid SortingGroup index set in Renderer” error is thrown when a coll...
How to reproduce:1. Open the “Floralis-Verdelight” project2. Open the “Assets/- Game/Scenes/Gameplay.unity” scene3. Enter Play Mode4... Read more
[Quest] Player crashes at launch when built with OpenXR and Meta store-c...
Reproduction steps:1. Open the attached project "ReproProj"2. Switch platform to Android (File > Build Settings > Android >... Read more
[CoreRP] PackFloat2To8 is broken in packing.hlsl
Steps to reproduce: 1. Unzip and open attached project 2. Look at the rendering of the scene (game view):!image-2024-02-02-15-49-22-... Read more
Extreme artifacting on a Texture when Texture "Compression" is set to "H...
How to reproduce:1. Open the “HQTexCompBug“ project2. Open the “Bug” scene3. Observe the “Plane” GameObject in the Scene view4. In t... Read more
Volume Inspector UI - Spacing, layout
!image-2024-02-02-10-52-26-409.png|width=633,height=472! Read more
“Trying to read value of type Float while reading a value of type Enum” ...
Reproduction steps:1. Open the attached “ASDQWE” project2. In the Hierarchy Window, create a new cube using the ProBuilder package (... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject