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Bloom and Exposure Artifacting around GameObject appears when setting Sc...

Post-processing and Compositing

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Feb 11, 2026

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Version/s: 6000.0.67f1, 6000.3.8f1, 6000.4.0b9, 6000.5.0a7

Steps to reproduce: Create and open a 3D URP Template Project In the Hierarchy add a Cube and select it In the Inspector set the Sca... Read more

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Crash on mdb_txn_renew0 when performing various Unity operations in a pr...

Search

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Feb 11, 2026

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Version/s: 6000.3.6f1, 6000.4.0b5, 6000.5.0a4

How to reproduce:Steps are unclear, however the issue was observed to occur when:- Opening projects- Creating new projects- Importin... Read more

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Visible Sphere vertex lines in Scene View when “Hair Approximate” Shader...

ShaderGraph

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Feb 11, 2026

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Version/s: 6000.3.9f1, 6000.4.0b8, 6000.5.0a7

Steps to reproduce:1. Create new Unity project using High Definition 3D Template2. Open Shader Graph Templates window (Project windo... Read more

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Crash at "PlatformAudio::WasapiPlugin::StartDeviceInternal" when cycling...

Platform Audio

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Feb 11, 2026

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Version/s: 6000.5.0a7

Reproduction steps:1. Add a command line argument “-showAudioFoundationUI”2. Open the attached project “ReproProject”3. Make sure th... Read more

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Reuse Collisions Callbacks is not enabled by default when opening a new ...

SRP Templates

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Feb 11, 2026

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Version/s: 6000.0.67f1, 6000.3.8f1

Reproduction steps:1. Create a new HDRP project2. Open the GameObject tab in Physics Settings (Edit > Project Settings > Physi... Read more

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UIToolkit Editor Window text is not displayed when using advanced text g...

Text (ATG)

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Feb 11, 2026

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Version/s: 6000.3.8f1, 6000.4.0b8, 6000.5.0a6

How to reproduce:1. Open the attached “IN-133583.zip” project2. Select the “SwSettingsManager.asset” in the Project window3. Observe... Read more

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Changing “Mesh Decal Bias Type” to “Depth Bias” on Decal Simple material...

ShaderGraph

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Feb 11, 2026

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Version/s: 6000.3.9f1, 6000.4.0b9, 6000.5.0a7

Steps to reproduce:1. Create new Unity project using High Definition 3D Template2. Open Shader Graph Templates window (Project windo... Read more

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HelpBox layout in “D3D12 Device Filters” Inspector is compressed, causin...

DirectX12

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Feb 11, 2026

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Version/s: 6000.5.0a7

Steps to reproduce: Create a project Go to "Assets" -> "Create" ->"Rendering" -> "Device Filters" ->"D3D12 Device Filter... Read more

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Pressing “+” to add new Property throws “NullReferenceException” error a...

ShaderGraph

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Feb 11, 2026

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Version/s: 6000.0.67f1, 6000.3.9f1, 6000.4.0b9, 6000.5.0a7

Steps to reproduce:1. Create new Unity project2. In Project window create Blank Shader Graph3. Open Shader Graph4. In Blackboard cre... Read more

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SwitchActiveTexturesToBackbuffer causes an unnecessary RG_FinalBlit pass...

Graphics Debugging Tools

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Feb 11, 2026

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Version/s: 6000.3.8f1

How to reproduce:1. Open the attached “IN-132313_Issue_SwitchActiveTexturesToBackbuffer“ project2. Open the “SampleScene” Scene3. Na... Read more

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