Search Issue Tracker
Active
Under Consideration for 6000.5.X
Votes
0
Found in
6000.3.9f1
6000.4.0b9
6000.5.0a7
Issue ID
UUM-134256
Regression
No
Changing “Mesh Decal Bias Type” to “Depth Bias” on Decal Simple material stays set to “Default” in Inspector window
Steps to reproduce:
1. Create new Unity project using High Definition 3D Template
2. Open Shader Graph Templates window (Project window > Create > Shader Graph > From Template)
3. Select “Decal Simple” Template and press “Create”
4. When created, press on “Decal Simple” Shader in Project window and convert it to the Material
5. Select newly created Decal Material in Project window
6. In Inspector window change “Mesh Decal Bias Type” from “Default” to “Depth Bias”
Actual results: “Mesh Decal Bias Type” stays set to “Default” in Inspector window
Expected results: “Mesh Decal Bias Type” changes to “Depth Bias” in Inspector window
Reproducible with versions: 6000.3.9f1, 6000.4.0b9, 6000.5.0a7
Can’t test with versions: 6000.0.67f1 (Templates window not available)
Tested on (OS): macOS Silicon Tahoe 26.2 (M1)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Player fails to launch on iOS when using Shader Variant Collections
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window
- Edit Angular Limits gizmo handles are small and easy to miss-click in the Scene view
- Duplicate Player Tag save fails silently with no error or validation message
- Letters on the left side move further as Letter Spacing is increased when Advanced Text Generator is used and Alignment is set to Center
Add comment