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Screen.SetResolution does not retain its value when the resolution is ch...
How to reproduce:1. Open the “resolution-change” project2. Open the “SampleScene”3. Build And Run4. In the Player select “Full” and ... Read more
Foldout visibility state is not saved when viewed in the Inspector
How to reproduce:1. Open the “BugReport“ project2. Open the “BugReport01” scene3. In the Hierarchy window select the “Test01” GameOb... Read more
[URP][Windows] Editor throws an error when building
Steps to reproduce: 1. Create 3D URP template project 2. Build Actual results: Player is built without any issues Expected results: ... Read more
“Invalid SortingGroup index set in Renderer” error is thrown when a coll...
How to reproduce:1. Open the “Floralis-Verdelight” project2. Open the “Assets/- Game/Scenes/Gameplay.unity” scene3. Enter Play Mode4... Read more
[Quest] Player crashes at launch when built with OpenXR and Meta store-c...
Reproduction steps:1. Open the attached project "ReproProj"2. Switch platform to Android (File > Build Settings > Android >... Read more
[CoreRP] PackFloat2To8 is broken in packing.hlsl
Steps to reproduce: 1. Unzip and open attached project 2. Look at the rendering of the scene (game view):!image-2024-02-02-15-49-22-... Read more
Extreme artifacting on a Texture when Texture "Compression" is set to "H...
How to reproduce:1. Open the “HQTexCompBug“ project2. Open the “Bug” scene3. Observe the “Plane” GameObject in the Scene view4. In t... Read more
Volume Inspector UI - Spacing, layout
!image-2024-02-02-10-52-26-409.png|width=633,height=472! Read more
“Trying to read value of type Float while reading a value of type Enum” ...
Reproduction steps:1. Open the attached “ASDQWE” project2. In the Hierarchy Window, create a new cube using the ProBuilder package (... Read more
Volume Inspector UI - "Fix" button functionality
!image-2024-02-02-11-17-33-198.png|width=995,height=356! Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names