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0
votes
Fixed

[iOS] Player crashes on Il2CppSequencePointExecutionContext::Il2CppSeque...

iOS

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Apr 03, 2020

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Version/s: 2018.4, 2018.4.20f1

How to reproduce:1. Open the project provided by the user2.Go to Menu bar-> Build -> iOS-> QA3. Go to <project root>/... Read more

3
votes
Fixed

[Mobile] Keyboard is not opened when an InputField which Content Type is...

Package: TextMeshPro

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Jul 28, 2019

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Version/s: 2018.4.0f1, 2019.1.0a1, 2019.1.10f1, 2019.2.0a1, 2019.3.0a1

To reproduce: 1. Download attached "bug_example.zip" project and open in Unity2. Open "SampleScene" scene3. Build for iOS4. Deploy t... Read more

2
votes
Fixed

[2019.2] UI elements are not rendered in displays that are not 'Display ...

uGUI

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Aug 02, 2019

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Version/s: 2019.2.0a8, 2019.2.0f1, 2019.3.0a1

How to reproduce:1. Open attached 'project-1173805.zip' project2. In Game window select 'Display 2' Expected result: UI elements are... Read more

0
votes
Fixed
0
votes
Duplicate

After Project Upgrade, a GUI Layer deprecation error and warning appears...

Asset - Database

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Aug 30, 2019

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Version/s: 2019.3.0a4, 2019.3.0b1

This error doesn't block the users to go into Play Mode, but causes Build and Run to fail for the project, every time.If you look at... Read more

0
votes
By Design

[Profile Analyzer] Additional frames can be drag-selected outside of the...

Package: Profile Analyzer

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Apr 06, 2020

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Version/s: 0.6.0-preview.1

Reproduction steps:1. Open attached project "ProfAnalyze2020.2.zip"2. In Profile Analyzer window, load "cap1.pdata"3. Select frames ... Read more

7
votes
Fixed

Flickering black pixels in the Game View when Volumetric Clouds with Loc...

HD RP

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Aug 09, 2022

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Version/s: 2021.3.8f1, 2022.2.0b4, 2023.1.0a6

Reproduction steps: Open the attached project Open the “/Assets/OutdoorsScene.unity” Scene Enter the Play Mode Observe the Game View... Read more

0
votes
Fixed

Build profiles leak memory on every domain reload.

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Aug 07, 2024

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Version/s: 6000.0.15f1

Steps to reproduce: 1. Execute "Resources.FindObjectsOfTypeAll<BuildProfile>()" in edit mode;2. Note down the number of BuildP... Read more

0
votes
Fixed

GetSiblingIndex() inside onDestroy() returns number of sibling GameObejc...

Scene Management

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Sep 22, 2020

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Version/s: 2018.4, 2020.1.1f1, 2020.2

How to reproduce:1. Open the attached "Sibling" project2. Open the "SampelScene" Scene3. In the Hierarchy select the "0" GameObject ... Read more

0
votes
Duplicate

[HDRP] Shadows are not rendered in the Game View when using certain Game...

Package: Scriptable Render Pipeline HD

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Sep 24, 2019

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Version/s: 6.9.0

How to reproduce:1. Open User's attached "high Test.zip" project2. Load "bug" scene3. Observe both Scene View and Game View Expected... Read more

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