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"EntityQueryDescValidationExceptionError" is being thrown when creating ...
How to reproduce:1. Open the “DuplicateComponentBug.zip” project2. Wait for all background tasks to complete3. Enter Play Mode4. Obs... Read more
OnAudioFilterRead not working as expected for generator scripts
Steps to reproduce Open the project contained in the attached archive oafr-tests.zip Open the scene oafr-test Enter play mode Expect... Read more
Rigidbody interpolation is performed after the next frame's FixedUpdate(...
How to reproduce:1. Open the attached “rb_interpolation_issue” project2. Open the SampleScene and enter Play Mode3. Observe the Cons... Read more
Texture importer's Asset PostProcessors text is out of the text box
How to reproduce:1. Select any Texture 2D asset in a project2. Observe it's Asset PostProcessors value, when resizing the inspector ... Read more
[IL2CPP] Build fails with the error "[1mcannot convert 'Nullable_1_tEA06...
Reproduction steps:1. Open the attached project "ReproProject"2. Ensure IL2CPP is chosen as the Scripting Backend3. Build the projec... Read more
[Android] The error message "OPENGL NATIVE PLUG-IN ERROR: GL_OUT_OF_MEMO...
Reproduction steps:1. Open the attached project “ReproProject”2. Install the Android Logcat package from the Package Manager3. Creat... Read more
"Object reference not set to an instance of an object" is thrown when de...
How to reproduce:1. Open the “VolumeStackException“ project2. Open the “Scene/Bootstrap“ scene3. Enter Play Mode4. In the Game view ... Read more
Crash on GameObject::QueryComponentByType when opening a project
Reproduction steps:1. Open project “save test.zip”2. Observe the crash Reproducible with: 2022.2.0a13, 2022.3.15f1, 2023.2.4f1, 2023... Read more
[Mono] Crash on SystemNative_ReadDirR() when building for IOS/Android on...
We are experiencing a random crash while making iOS/Android builds on macOS machines. The machines are running multiple builds simul... Read more
Crash on MTLGetEnvCase<MTLErrorModeType> when opening a specific prpject
Reproduction steps:1. Open the attached project “CrashRepro” Expected result: The project opensActual result: The Editor crashes Rep... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled