Search Issue Tracker
Fixed
Fixed in 2023.2.8f1, 2023.3.0b5
Votes
0
Found in
2023.2.0b4
2023.3.0a19
Issue ID
UUM-58426
Regression
Yes
OnAudioFilterRead not working as expected for generator scripts
Steps to reproduce
- Open the project contained in the attached archive oafr-tests.zip
- Open the scene oafr-test
- Enter play mode
Expected results
- A tone with random pitch fluctuations is heard
- A warning is logged:
Actual results
- A tone with constant pitch is heard
- No warning is logged
Reproducible with
2023.2.0b4, 2023.3.0a19
Not reproducible with
2022.3.15f1
Reproducible on
macOS
Not reproducible on
No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Resolution Note (fix version 2023.3.0b5):
Fixed OnAudioFilterRead not working as expected for generator scripts.
Resolution Note (fix version 2023.2.8f1):
Fixed OnAudioFilterRead not working as expected for generator scripts.