Search Issue Tracker
Fixed
Fixed in 2023.2.8f1, 2023.3.0b5
Votes
0
Found in
2023.2.0b4
2023.3.0a19
Issue ID
UUM-58426
Regression
Yes
OnAudioFilterRead not working as expected for generator scripts
*Steps to reproduce*
# Open the project contained in the attached archive _oafr-tests.zip_
# Open the scene _oafr-test_
# Enter play mode
*Expected results*
* A tone with random pitch fluctuations is heard
* A warning is logged:
*Actual results*
* A tone with constant pitch is heard
* No warning is logged
*Reproducible with*
2023.2.0b4, 2023.3.0a19
*Not reproducible with*
2022.3.15f1
*Reproducible on*
macOS
*Not reproducible on*
No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window
Resolution Note (fix version 2023.3.0b5):
Fixed OnAudioFilterRead not working as expected for generator scripts.
Resolution Note (fix version 2023.2.8f1):
Fixed OnAudioFilterRead not working as expected for generator scripts.