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Crash on Mesh::RecalculateNormals when calling Mesh.RecalculateNormals o...
Steps to reproduce:1. Open the “user’s attached project”2. Select the “TerrainGenerator” GameObject through the Hierarchy3. Press th... Read more
BlitHDROverlay Shader warnings are thrown after building a new vr templa...
Steps to reproduce: Create a new VR template project Build and run Actual results: 2 Warnings are thrown:{code:java}Shader warning i... Read more
D3D11 Compute shader dispatch isn't synchronous when running in the Editor
Steps to reproduce:1. Open the attached user's project "Compute Woes.zip"2. Make sure that the Graphics API is set to D3D113. Open t... Read more
"No more space in Reflection Probe Atlas" error message is shown when mo...
How to reproduce:1. Create a new Project with the “High Definition 3D Sample”2. Navigate to the "Room 3" in the Scene view3. Look to... Read more
Light leaks through GameObject when using Point Light
How to reproduce:1. Open the attached “IN-82495“ project2. Open the "SampleScene"3. Observe the Scene view Expected result: Light do... Read more
"Fatal error in Unity CIL Linker Mono.Linker.LinkerFatalErrorException: ...
How to reproduce:1. Open the attached project "VR.zip"2. Buid the project for UWP Expected results: Build is successfulActual result... Read more
Menu Bar gets corrupted when setting MenuItem priority to MinValue
How to reproduce:1. Open the attached “IN-82529“ project2. Observe the Menu Bar Expected result: Under "Services," there is an item ... Read more
Sprites are not visible when using Rendering.CommandBuffer.Blit with spr...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Scenes/SampleScene“ scene3. Enter Play Mode4. Observe the G... Read more
Package Manager Inspector has too big font for sections when multiple pa...
How to reproduce:1. Create a new Unity project2. Go to Window -> Package Manager3. Select the Unity Registry tab4. Using the "Shi... Read more
Package Manager Inspector has too big font for sections when multiple pa...
How to reproduce:1. Create a new Unity project2. Go to Window -> Package Manager3. Select the Unity Registry tab4. Using the "Shi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left