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Fixed

Fixed in 6000.0.19f1

Votes

0

Found in

6000.0.14f1

Issue ID

UUM-78471

Regression

Yes

BlitHDROverlay Shader warnings are thrown after building a new vr template project

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*Steps to reproduce:*
# Create a new VR template project
# Build and run

*Actual results:* 2 Warnings are thrown:
{code:java}
Shader warning in 'Hidden/Universal/BlitHDROverlay': use of potentially uninitialized variable (FragBlitHDR) at Packages/com.unity.render-pipelines.universal/Shaders/Utils/BlitHDROverlay.shader(47) (on metal)Compiling Subshader: 0, Pass: BilinearDebugDraw, Fragment program with <no keywords>
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DEBUG_DISPLAY HDR_COLORSPACE_CONVERSION HDR_COLORSPACE_CONVERSION_AND_ENCODING HDR_ENCODING SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING
{code}
{code:java}
Shader warning in 'Hidden/Universal Render Pipeline/FallbackError': Ignoring duplicate keyword line 'multi_compile _ DOTS_INSTANCING_ON'
{code}
*Tested on (OS):* macOS Intel

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