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[iOS] "Failed to load session subsystem." is thrown in Xcode when the Pr...
How to reproduce:1. Extract the attached Project "unity-linux-reprod-main"2. Open the terminal and run the following command: "<P... Read more
[HDRP][Android] HDRP tries to build Android Player using Metal graphics API
How to reproduce:1. Open the attached project2. Set the active platform to Android3. Open Android Player Settings4. Disable "Auto Gr... Read more
The particle system prewarm flag is ignored when calling the Start funct...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Scenes/SampleScene” Scene3. Enter the Play Mode4. Press the “... Read more
[iOS] Audio will be played from earspeaker if Microphone.Start() is used
1. Open attached project(zip in edit)2. Build to iOS device3. AudioSource.Play() and Microphone.Start() will be launched on beginnin... Read more
CPU spikes from CanvasScaler.Update when using 'Constant Physics Size'
Reproduction steps:1. Open the attached project2. Open the available scene3. Play scene4. Open the profiler5. Observe the CanvasScal... Read more
A 60 FPS video starts immensely lagging when in Play Mode the TargetFram...
How to reproduce: Open the “IN-63410_VideoPlayerTest.zip” project Open the “SampleScene” Select a Video Clip “problem_60frame“ in th... Read more
Unity Editor crashes when opening VFX Graph or dragging VFX Asset into t...
How to reproduce:1. Open the user's attached project2. In the Project Window, locate the "Earth" VFX (Assets->VFX)3. Double-Click... Read more
GetWindowRect failed when embedding Unity build in Forms Window
Reproduction steps:1. Open the user’s attached project “IN-6321_Unity3DUrpLtsProjekt_PlainSimpleAndThin”2. Build the project3. Downl... Read more
Crash when attempting to initialize XR SDK while entering Play Mode
Reproduction steps:1. Open the attached “repro_IN-76121“ project2. Open “\Assets\_Scenes\BasicScene.unity“3. Enter the Play Mode4. O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open