Search Issue Tracker
Complex bindings do not consume less complex inputs when the inputs are ...
How to reproduce:1. Open the attached “input_system_issue” project2. Open the “SampleScene” and enter Play Mode3. Press Shift+B on t... Read more
The Title Bar selection box is of a different scale compared to the moni...
How to reproduce: Set up two different scaled monitors Open Unity Hub Drag the Hub window onto the other monitor Click the Right Mou... Read more
[UI Builder] USS alias variables are not displayed in the USS variable list
Reproduction steps:1. Open the attached "ussvarsuib" project2. Open UI Builder via Window -> UI Toolkit -> UI Builder3. In the... Read more
"builtin functions must be directly called" errors are thrown when build...
How to reproduce:1. Open the attached project "unity_project.zip"2. Build the project for WebGL Expected results: Build is successfu... Read more
The Editor freezes on GizmoManager.DrawGizmos Unity's code execution whe...
Reproduction steps:1. Open the attached “repro-project“2. Observe the Editor freezing on GizmoManager.DrawGizmos Unity’s code execut... Read more
[UI Builder] USS variable property inspector does not stay open when hol...
Reproduction steps:1. Open the attached "ussvarsuib" project2. Open “Assets/Builder.uxml”3. In the StyleSheets, select "VisualElemen... Read more
[DOTS] Planar Reflection probes do not work correctly when the mesh is i...
Reproduction steps:1. Open the attached project “TestPlanar”2. Open the “Assets/Scenes/SampleScene.unity” scene3. In the Hierarchy W... Read more
CharacterCollider's OnControllerColliderHit allocates 80B of GC
Reproduction steps: 1. Open the attached “Repro“ project2. Open the “Assets/Scenes/Main.unity“ Scene3. Open the Profiler window (Win... Read more
[MacOS] Floating windows do not stay on top of the main Editor.
This is not common windows paradigm but it’s how unity engine has worked for over a decade on Windows and Linux and it should be con... Read more
Client connects in version .21 and will not connect in .22
1. What happened I upgraded my working project from .21 to .22 and the client will no longer connect.I have been working with NoelSt... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scrolling in a default ScrollView in WebGL builds is slower when compared to other platform builds and the Editor
- Physics 2D Manager documentation page is missing
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked