Search Issue Tracker
Third Party Issue
Votes
8
Found in
2022.3.40f1
Issue ID
UUM-77211
Regression
No
Unlit materials render solid black when Camera.Render() and Global Volume are used in HDRP
Reproduction steps:
1. Open the attached “Redwoods HDRP.zip” project
2. Open the “OutdoorsScene” Scene
3. Enter the Play mode
4. Observe the “catShadow” GameObject in the Game view
Expected result: The “catShadow” GameObject has visible material on it
Actual result: The “catShadow” GameObject is rendered completely black
Reproducible with: 2022.3.40f1, 6000.0.0b13
Not reproducible with: 6000.0.13f1
Fixed in: 6000.0.0b14
Couldn’t test with: 2021.3.41f1 (None of the GameObjects were rendered)
Reproducible on: Windows 11
Not reproducible on: no other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
There seems to be something wrong with user setup here. I was able to fix the black rendering by setting RenderCam -> Volume Mask to "Nothing". That way the custom volume setup (with modified fog and exposure settings) doesn't interfere with the custom render target. With this change, the cat appears correctly.