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Third Party Issue

Votes

8

Found in

2022.3.40f1

Issue ID

UUM-77211

Regression

No

Unlit materials render solid black when Camera.Render() and Global Volume are used in HDRP

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Reproduction steps:
1. Open the attached “Redwoods HDRP.zip” project
2. Open the “OutdoorsScene” Scene
3. Enter the Play mode
4. Observe the “catShadow” GameObject in the Game view

Expected result: The “catShadow” GameObject has visible material on it
Actual result: The “catShadow” GameObject is rendered completely black

Reproducible with: 2022.3.40f1, 6000.0.0b13
Not reproducible with: 6000.0.13f1
Fixed in: 6000.0.0b14
Couldn’t test with: 2021.3.41f1 (None of the GameObjects were rendered)

Reproducible on: Windows 11
Not reproducible on: no other environment tested

  1. Resolution Note:

    There seems to be something wrong with user setup here. I was able to fix the black rendering by setting RenderCam -> Volume Mask to "Nothing". That way the custom volume setup (with modified fog and exposure settings) doesn't interfere with the custom render target. With this change, the cat appears correctly.

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