Search Issue Tracker
Update.DirectorUpdate is affected by the whole content of the Timeline w...
How to reproduce:1. Open the user-attached project “2023_2_Test”2. Click File → Build Settings and check “Development Build” and “Au... Read more
RebindingUISampleScene “Waiting for Button input…” window doesn't disapp...
Reproduction steps:1. Open the attached “InputSystemSample.zip“ project2. Connect the PlayStation controller3. Enter Play mode and s... Read more
Pixelation distortion occurs when using a Non-Power Of Two (NPOT) dimens...
Reproduction steps:1. Open the attached project “PixelProject”2. Open the “Assets/IN-40632_Assets/Scenes/SampleScene.unity” scene3. ... Read more
[MacOS] Editor crashes on "ShowDelayedContextMenu(bool)" when using Test...
Reproduction steps:1. Open the attached project “UTFProject”2. Open the (menu: Window > General > Test Runner) Window3. Click ... Read more
Deleting custom post processing volume breaks rendering
The project in the video is a completely new HDPR project 1) Create a custom post processing volume script 2) Assign it in the HDRP ... Read more
Undo UI GameObject creation crashes Editor
Steps to reproduce: Create a new "GameObject -> UI -> DropDown TextMeshPro" GameObject Undo (x) Current Result: Editor crashes... Read more
[Android] Visual artifacts with specific devices when Graphics API is se...
Steps to reproduce:1. Open the attached “SkinnedMeshTest” project2. Assure that in Player → Other Settings → Graphics APIs Vulkan Gr... Read more
UXML document's "Canvas Size" gets resized to 640 x 480 resolution when ...
Reproduction steps:1. Create a new project2. In the Project window, create a new UXML document by pressing the right-click > Crea... Read more
XRPokeInteractor.m_CurrentPokeTarget not respecting GetValidTargets and ...
Testing environment- Unity - 2022.3.9f1- XRI - 3.0.0-pre.1 When I use a custom {{TargetFilter}} or extend {{XRPokeInteractor}} and o... Read more
Poke interactor blocks other interactors when a UI button gets disabled ...
My xr rig uses poke, direct, ray and teleport interactors in that priority order. When I'm poking a UI button and the UI gets disabl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons