Search Issue Tracker
Fixed in 2021.3.44f1
Fixed in 2021.3.X, 2022.3.X, 6000.0.X, 7000.0.0a1, future release
Votes
0
Found in
2021.3.41f1
2022.3.40f1
6000.0.13f1
Issue ID
UUM-77002
Regression
No
Application.persistentDataPath points to wrong path on macOS dedicated server builds
Reproduction steps:
1. Open the attached “Repro“ project
2. Build the project on the Dedicated Server platform (File > Build Settings > Dedicated Server > Build)
3. Delete the “~/Library/Application Support/UnitySupport“ folder
4. Run the build from the terminal
5. Observe the output
Expected result: "Application.persistentDataPath = ~/Library/Application Support/UnitySupport/BugPersistentDataPath"
Actual result: "Application.persistentDataPath = ~/Library/Application Support"
Reproducible with: 2021.3.41f1, 2022.3.40f1, 6000.0.13f1
Reproducible on: M1 Max MacOS 14.5
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "GUI Error: Invalid GUILayout state in ConsoleWindow view" and "NullReferenceException" errors are thrown when pinging GameObject in inactive Hierarchy from Console
- Crash on profiling::Dispatcher::AcquireFreeBuffer when the Editor's profiler session acquires a new dispatch buffer to emit UI events
- [XRIT] CurveVisualController causes "Invalid AABB" and "IsFinite(distanceForSort)" errors when startup endpoint equals origin
- Building with -nographics breaks VFX Graph Position (Depth) as an Operator
- MacOS server cannot find libMonoPosixHelper.dylib when calling GZipStream
Add comment