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Fixed

Fixed in 6000.0.17f1, 7000.0.0a1

Votes

0

Found in

2021.3.41f1

2022.3.40f1

6000.0.13f1

7000.0.0a1

Issue ID

UUM-77036

Regression

No

Visual Effect does not emit particles when the Sequential Circle's Normal is on the y-axis

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Reproduction steps:
1. Open the attached “BugRepro“ project
2. Open the “Assets/Samples/Input System/1.0.2/Gamepad Mouse Cursor/GamepadMouseCursorSample” Scene
3. Open the “Assets/VFX/TestCircle” Visual Effects Asset
4. In the opened Visual Effect Graph window, find the “Sequential Circle” node
5. Set the node’s Normal property’s “y” to 1 and “z” to 0
6. In the Scene view, observe the “TestCircleVFX” GameObject

Expected result: The GameObject spawns particles according to the newly set Normal
Actual result: No particles are spawned

Reproducible with: 2021.3.41f1, 2022.3.40f1, 6000.0.13f1

Reproducible on: Windows 11
Not reproducible on: No other environments tested

  1. Resolution Note (fix version 6000.0.17f1):

    The Sequential Operator and Block are expecting non-collinear vectors between Up & Normal. It would generate NaN or Zero vector with an incorrect set of bases.
    In this resolution, Unity only displays error feedback when the incorrect value can be detected in Graph.

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