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UI Toolkit Debugger button to open 'Dynamic Atlas Viewer' named 'Texture...
Steps to reproduce: Open a Unity project Open the UI Toolkit Debugger via Window > UI Toolkit > Debugger Observe the toolbar A... Read more
UI Toolkit Debugger button to open 'Dynamic Atlas Viewer' named 'Texture...
Steps to reproduce: Open a Unity project Open the UI Toolkit Debugger via Window > UI Toolkit > Debugger Observe the toolbar A... Read more
"Dragon Crashers - UI Toolkit" has a corrupted profile icon in Player
How to reproduce:1. Create a new Unity project and import "Dragon Crashers - UI Toolkit Sample" into the project2. Build And Run the... Read more
[Android] The Player application freezes and crashes when minimizing and...
How to reproduce:1. Open the attached “IN-78481.zip” project2. Open the Build Settings window (File → Build Settings)3. Switch the B... Read more
When picking element with UI Toolkit Debugger, the picked button is pressed
Steps to reproduce: Open a Unity project Open the UI Toolkit Debugger via Window > UI Toolkit > Debugger Select 'Toolbar' unde... Read more
PBR DoF doesn't support bokeh shape (blade count)
The PBR depth of field is not consistent with the regular depth of field because the shape of the bokeh is different. Read more
PBR Depth of field with TAA causes extreme jittering when DOF is enabled
This jittering is caused by a bad calculation of the Circle Of Confusion when TAA is enabled (projection of the last frame CoC). Read more
Docked Shader Graph window loses unsaved changes when resetting all layouts
Steps to reproduce: Open a URP Unity project Create a new Shader Graph asset in your assets via Create > Shader Graph > URP &g... Read more
Only the first Audio Clip gets played in WebGL when more than one Track ...
Reproduction steps:1. Open the attached “TimelineTest2.zip” project2. Open the “SampleScene” Scene (Assets > Scenes)3. Build and ... Read more
Shadows are shown incorrectly when Directional Light is used in URP
Reproduction steps:1. Open the attached “ShadowBugURP.zip” project2. Open the “SampleScene” (Assets > Scenes)3. Select the “Build... Read more
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