Search Issue Tracker
Tile Palette button with longer Palette name is misaligned and cut-off w...
Steps to reproduce:1. Create new Unity project using Universal 2D Template2. Open Tile Palette window (Window > 2D > Tile Pale... Read more
“Light” Editor Theme: Favorite icons are hard to see in the “Create new ...
Steps to reproduce: Create a new Unity project Editor Theme should be set to "Light" (Unity > Settings > General > Editor T... Read more
The Tables in the Project Auditor’s Assemblies, and Precompiled Assembli...
Steps to reproduce: Create a new Unity project using the Universal 3D template Import the provided script "NewMonoBehaviourScript.cs... Read more
"NullReferenceException" error is thrown when changing input field focus...
How to reproduce:1. Open the attached “IN-131375” project2. Build and run for Android or iOS3. Tap on one of the input fields4. Pres... Read more
“Light” Editor Theme: The error message "Keyword declaration override ca...
Steps to reproduce: Create a new Unity project Editor Theme should be set to "Light" (Unity > Settings > General > Editor T... Read more
“Shader Graphs” text in the blackboard is hard to see
Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Shader Graph (Assets > Create > Sh... Read more
Project Auditor Analysis is not marked dirty when the save file is delet...
Steps to reproduce: Create a new Unity project using the Universal 3D template Import the provided script "NewMonoBehaviourScript.cs... Read more
Template details window shows default Title, Description, and documentat...
Steps to reproduce: Create a new Unity project Open the "Create new Shader Graph Asset" window (Project window > right click >... Read more
Point Lights with the "Hard Shadows" Shadow Type appear as black squares...
How to reproduce:1. Open the attached project "IN-129917"2. Open the "SampleScene"3. Observe the Game and Scene Views Actual result:... Read more
LockBufferForWrite incorrectly rejects valid writes when GraphicsBuffer ...
How to reproduce:1. Create a new project2. Create an empty GameObject3. Import the attached “GraphicsBufferOverflowTest.cs” script4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera