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Fixed in 6000.3.7f1
Fixed in 6000.5.0a5
Votes
0
Found in
6000.0.65f1
6000.3.4f1
6000.4.0b4
6000.5.0a4
Issue ID
UUM-132675
Regression
Yes
Point Lights with the "Hard Shadows" Shadow Type appear as black squares when Rendering Path is set to "Forward+" or "Deferred+"
How to reproduce:
1. Open the attached project "IN-129917"
2. Open the "SampleScene"
3. Observe the Game and Scene Views
Actual result: Areas of black squares block out the Game and Scene views
Expected result: No black squares appear in the Game or Scene View
Reproducible with: 6000.0.35f1 (ed4dc7af2c82), 6000.0.65f1, 6000.3.4f1, 6000.4.0b4, 6000.5.0a4
Not reproducible with: 6000.0.34f1
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
- Tested with an NVIDIA RTX 3080 GPU
- The entire "Plane" GameObject shows up as black and the background shows up enitrely white when the Rendering Path on the “PC_Renderer” Asset is set to "Forward"
- Getting close to the lights fixes the issue for the session
- Also reproduces in the Player
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Resolution Note (fix version 6000.3.7f1):
Fixed in 6000.3.7f1, 6000.4.0b6 and 6000.5.0a5
Resolution Note (fix version 6000.5.0a5):
Fixed in 6000.3.7f1, 6000.4.0b6 and 6000.5.0a5