Search Issue Tracker
Duplicate
Duplicate in 6000.5.X
Votes
0
Found in
6000.0.65f1
6000.3.4f1
6000.4.0b4
6000.5.0a4
Issue ID
UUM-132675
Regression
Yes
Point Lights with the "Hard Shadows" Shadow Type appear as black squares when Rendering Path is set to "Forward+" or "Deferred+"
How to reproduce:
1. Open the attached project "IN-129917"
2. Open the "SampleScene"
3. Observe the Game and Scene Views
Actual result: Areas of black squares block out the Game and Scene views
Expected result: No black squares appear in the Game or Scene View
Reproducible with: 6000.0.35f1 (ed4dc7af2c82), 6000.0.65f1, 6000.3.4f1, 6000.4.0b4, 6000.5.0a4
Not reproducible with: 6000.0.34f1
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
- Tested with an NVIDIA RTX 3080 GPU
- The entire "Plane" GameObject shows up as black and the background shows up enitrely white when the Rendering Path on the “PC_Renderer” Asset is set to "Forward"
- Getting close to the lights fixes the issue for the session
- Also reproduces in the Player
-
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system, which has a fix currently in review (https://issuetracker.unity3d.com/issues/white-lighting-artifact-when-a-point-light-with-a-small-emission-range-and-hard-shadows-touches-an-object-while-a-directional-light-with-soft-shadows-and-another-point-light-are-present). To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.
We will now close this report as a duplicate.
Thank you for helping us improve Unity! -
Resolution Note (6000.5.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system, which has a fix currently in review (https://issuetracker.unity3d.com/issues/white-lighting-artifact-when-a-point-light-with-a-small-emission-range-and-hard-shadows-touches-an-object-while-a-directional-light-with-soft-shadows-and-another-point-light-are-present). To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.
We will now close this report as a duplicate.
Thank you for helping us improve Unity!
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
This is a duplicate of issue #UUM-128839