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Duplicate

Duplicate in 6000.5.X

Votes

0

Found in

6000.0.65f1

6000.3.4f1

6000.4.0b4

6000.5.0a4

Issue ID

UUM-132675

Regression

Yes

Point Lights with the "Hard Shadows" Shadow Type appear as black squares when Rendering Path is set to "Forward+" or "Deferred+"

Lighting

-

How to reproduce:
1. Open the attached project "IN-129917"
2. Open the "SampleScene"
3. Observe the Game and Scene Views

Actual result: Areas of black squares block out the Game and Scene views
Expected result: No black squares appear in the Game or Scene View

Reproducible with: 6000.0.35f1 (ed4dc7af2c82), 6000.0.65f1, 6000.3.4f1, 6000.4.0b4, 6000.5.0a4
Not reproducible with: 6000.0.34f1

Reproducible on: Windows 11
Not reproducible on: No other environments tested

Notes:
- Tested with an NVIDIA RTX 3080 GPU
- The entire "Plane" GameObject shows up as black and the background shows up enitrely white when the Rendering Path on the “PC_Renderer” Asset is set to "Forward"
- Getting close to the lights fixes the issue for the session
- Also reproduces in the Player

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system, which has a fix currently in review (https://issuetracker.unity3d.com/issues/white-lighting-artifact-when-a-point-light-with-a-small-emission-range-and-hard-shadows-touches-an-object-while-a-directional-light-with-soft-shadows-and-another-point-light-are-present). To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.

    We will now close this report as a duplicate.

    Thank you for helping us improve Unity!

  2. Resolution Note (6000.5.X):

    Thank you for reporting a bug to Unity.

    We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system, which has a fix currently in review (https://issuetracker.unity3d.com/issues/white-lighting-artifact-when-a-point-light-with-a-small-emission-range-and-hard-shadows-touches-an-object-while-a-directional-light-with-soft-shadows-and-another-point-light-are-present). To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.

    We will now close this report as a duplicate.

    Thank you for helping us improve Unity!

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