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The "Visual Effects" section in the Preferences window is always display...
How to reproduce:1. Create and open a new project2. Install the “Visual Effect Graph“ package3. Open the Preferences window4. Type a... Read more
UI Toolkit element row margins are scaled inconsistently when UI Scaling...
How to reproduce:1. Open the “FlexWarpScalingBug.zip“ project2. Click “Test/Test“ in the Toolbar to open a “MyEditorWindow“ Window3.... Read more
Undo.isProcessing returns false in ChangeEvent when performing undo oper...
Reproduction steps:1. Open the attached “BugRepro” project2. From the menu navigate to BugRepo > Open Window3. Change the “Int Va... Read more
Models which have a LOD below the MaximumLOD level are not omitted in a ...
Reproduction steps:1. Open the attached “MaxLODbug” project2. In the “Build Profiles” window (File > Build Profiles), make sure o... Read more
JsonSerialization.ToJson serializes "$type" when serializing Dictionaries
How to reproduce:1. Open the “Test.zip“ project2. Open the “Playground“ Scene3. Enter Play Mode4. Observe the Console Expected resul... Read more
GDI object count in the Task Manager keeps increasing when invoking Edit...
How to reproduce:1. Open the “Details“ tab of the Task Manager2. Enable the “GDI objects“ column by right-mouse-clicking any one of ... Read more
[URP] [APV] Crash on tlsf_free when generating lighting or opening a dif...
Reproduction steps:1. Open the attached “BugRepro“ project2. Open the “SampleScene”3. Open the Lighting window (Window > Renderin... Read more
Converting Output to Output Particle ShaderGraph Octagon/Triangle is imp...
Steps to reproduce: 1. Create a new graph 2. Convert Output to Output Particle ShaderGraph Octagon or Triangle Actual results: Outpu... Read more
Hierarchy filtering leaves all GameObjects gray when URP Opaque Texture ...
How to reproduce:1. Open the “URPEmpty6000.zip“ project2. Open the “SampleScene“3. Type “s“ into the Search box in the Hierarchy4. O... Read more
Autoconnect Profiler does not connect to the WebGL Player when the Unity...
Reproduction steps:1. Open the attached “WebGLProfilerConnect.zip” project2. In the Build Settings, make sure the WebGL platform is ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left
- One Camera is not being rendered correctly when the Upscaling Filter is set to Automatic or Bilinear
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window