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[XR][Quest] Blitter.BlitCameraTexture does not work with AfterRenderingT...
Steps to reproduce:1. Open the attached user's project "github_Unity_URP_Stackable_UI_Blur.zip"2. Connect Quest 2/3 to Oculus Link3.... Read more
[Android] Crash on "/apex/com.android.runtime/lib64/bionic/libc.so (abor...
Reproduction steps:1. Open the user’s attached “JNIExperiments” project2. Build and run the Player (File > Build And Run)3. Wait ... Read more
UnitySetUp does not fail when nested coroutines throw an exception
Reproduction steps: 1. Open the attached “Repro“ project2. Open the Test Runner window (Window > General > Test Runner)3. Sele... Read more
Crash on RtlFreeHeap when marshaling data
Reproduction steps:1. Open the attached project "CrashRepro"2. Enter the Play Mode Expected result: The Play mode continuesActual re... Read more
[URP] Lighting effects leak through walls when playing the Build
Reproduction steps:1. Open the attached “BugRepro” project2. Build and Run the project (File > Build And Run)3. Go to the locatio... Read more
"XR Origin" and "AR Session" are missing from the Scene when opening a P...
How to reproduce:1. Open the attached project "psl-content-main.zip"2. Open Assets/Samples/PolySpatial/Scenes/Manipulation.unity Exp... Read more
[URP] GameObjects are transparent in the Game view when MSAA is turned on
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/Terminal/TerminalScene” Scene3. In the Project ... Read more
"gameObject.scene.isLoaded" returns false when called in Awake()
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Scenes/SampleScene“ Scene3. Enter Play mode4. Observe the Con... Read more
Deactivated GameObject is still visible when deactivating in the Inspect...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Scenes/SampleScene“ scene3. Select the “Circle“ GameObject ... Read more
”Data Source” field flickers when rapidly changing the selection of elem...
How to reproduce:1. Open the user’s attached “BindingsPlugFest.zip” project2. Open “BindingsTest.uxml”3. In the UI Builder, keep sel... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics 2D Manager documentation page is missing
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned