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Won't Fix
Votes
1
Found in [Package]
1.4.0-preview.2
Issue ID
XRMOCKB-19
Regression
No
A GameObject with a material made from the built-in Lit Shader Graph is not rendered in the Right eye when using Single Pass Instanced Render Mode in the Built-in Render Pipeline
How to reproduce:
1. Open the “MockHMD“ project
2. Open the “SampleScene“
3. Enter the Play Mode
4. In the Game view set render mode from the drop-down to Right Eye
Expected result: The “LitBuiltIn“ GameObject is renderer as a grey sphere
Actual result: The “LitBuiltIn“ GameObject is renderer as a transparent circle with black corners or not rendered at all
Reproducible with: 1.2.0-preview.1, 1.3.1-preview.1, 1.4.0-preview.2 (2022.3.39f1, 6000.0.12f1)
Could not test with: 1.4.0-preview.2 (2021.3.41f1) (Could not resolve rendering issues)
Reproducible on: macOS 14.5 (Intel)
Not reproducible on: No other environments tested
Notes:
- Only affects the Right Eye rendering
- Only happens to the materials made from a built-in Lit Shader Graph
- A material from the built-in Unlit Shader Graph works as expected
- No repro when Render Mode in the “MockHMDBuildSettings“ is set to Multi Pass
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Resolution Note:
We are currently focused on providing solid URP support, and have decided not to fix this issue as it pertains to the built-in renderer. We highly suggest switching your project to URP.
For developing XR projects on a Mac, we also suggest looking into the Meta OpenXR Simulator, as it provides a greater number of features than our MockHMD.