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IL2CPP build fails when using an assembly renamed via Sentry's assembly ...
Reproduction steps:1. Download and open the attached project called: "unity_2022_1.zip"2. Build the project Expected result: Build s... Read more
[Linux][CentOS] Components submenu has additional space at the top when ...
How to reproduce:1. Create a new Unity project2. In the Inspector window create a cube GameObject (right click > 3D Object > C... Read more
Clamping is behaving wrong for quality ray tracing global illumination
Clamping is behaving wrong for quality ray tracing global illumination Read more
[Backport] Performance cost of looping animations increases over time
Steps to reproduce:1. Open the attached "InflatingAnimationCostBugReport.zip" project2. Open SampleScene in Assets > Scenes3. In ... Read more
Frame time increase in HDRenderPipelineRenderCamera and DepthPrepass whe...
Reproduction steps:1. Open the “SampleScene” scene in the attached “Project_21_3_upgraded.zip“ project2. Open Build Settings and ena... Read more
Reimporting a folder containing Blender files when Parallel Import is en...
Reproduction steps:1. Open the attached “IN-5945.zip“ project2. Open the “SampleScene” scene3. Reimport the “Meshes” folder Expected... Read more
[VFX Graph] Disabled block is enabled when changing block's value and sa...
1. How to reproduce: Open the attached VFX (HDRP) Make sure that Set Lifetime block is disabled Change value from 5 to 1 of the Set ... Read more
[Backport] UI Documents are not opening when pressing the "Open in the U...
How to reproduce:1. Open the attached project "OpenBug.zip"2. In the Project window open the "NewUXMLTemplate.uxml" file3. In the UI... Read more
HDR Reflection Probe encoding takes much longer on Android when set to N...
How to reproduce:1. Open a new project2. Create an empty GameObject3. Add A Reflection Probe Component to that GameObject4. Set 1024... Read more
Colors in the "Global Illumination" Scene View Draw Mode panel are not u...
Reproduction steps:1. Open the attached "ContributeGIColors" project2. Make sure the Scene window Draw Mode is "Contributors / Recei... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator State Labels are not Rendered correctly when using the Bitmap Renderer as the Default Editor Text Renderer
- LDR render target is used when HDR is enabled in URP and Recorder Source is set to 360 View
- Terrain Layer's changes are not added to the Undo history
- “IndexOutOfRangeException: Index was outside the bounds of the array.” error is thrown when large Text (TMP) GameObject Overflow field is set to Ellipsis
- The OnValidate method is not invoked when reverting changes on a Prefab Variant